xlnx / bee

CG final ! >w<

Home Page:http://koishi.top/ext/webgl.bee

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Bee

Koishi chan likes bee. >w<

Img

NDD Clemson & North Atlantic

Sea

Periscope

Torpedo

Underwater

Beautiful Splash Screen >w<

Phillips Spectrum

Height Field

Displacement Map

FFT Wave

TODOs

  • Typescript
  • Election
  • Capability Mode
  • Basic WebGL Encapsulation
  • Flexible WebGL Encapsulation
  • JSON Model Import
  • OBJ Model Import
  • Materials
  • Enhanced
  • Shadow Mapping
  • PCF
  • Phong Lighting
  • Refraction
  • Fresnel Blending
  • Postprocess
  • Gauss Blur
  • Depth & Normal Texture
  • Perlin Noise
  • Skybox
  • Dynamic Ambient Cube
  • Figure out a better Skycolor Function
  • Depth Based Raymarching
  • Filter function
  • Increase Precision
  • Transform Feedback
  • Transform Feedback Usage
  • Floating Point Textures

  • Multiple Render Targets - MRT

  • SSR

  • Reduce Noise
  • Edge Blurring
  • Ocean Terrain LOD
  • Gerstner Waves
  • GPU FFT
  • FFT Waves
  • Optimize
  • Normals
  • AABB
  • Dynamics
  • Explosion
  • Beautiful Splash Screens >w<
  • Periscope Lens Blurring
  • Torpedo / Vessel Tracks
  • Make Them Pretty
  • Bow Wave

  • Froth of Jacobi Determinant

  • Seabed

  • Caustics!!!

  • 60 FPS

About

CG final ! >w<

http://koishi.top/ext/webgl.bee


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