Koishi chan likes bee. >w<
- Typescript
- Election
- Capability Mode
- Basic WebGL Encapsulation
- Flexible WebGL Encapsulation
- JSON Model Import
- OBJ Model Import
- Materials
- Enhanced
- Shadow Mapping
- PCF
- Phong Lighting
- Refraction
- Fresnel Blending
- Postprocess
- Gauss Blur
- Depth & Normal Texture
- Perlin Noise
- Skybox
- Dynamic Ambient Cube
- Figure out a better Skycolor Function
- Depth Based Raymarching
- Filter function
- Increase Precision
- Transform Feedback
- Transform Feedback Usage
-
Floating Point Textures
-
Multiple Render Targets - MRT
-
SSR
- Reduce Noise
- Edge Blurring
- Ocean Terrain LOD
- Gerstner Waves
- GPU FFT
- FFT Waves
- Optimize
- Normals
- AABB
- Dynamics
- Explosion
- Beautiful Splash Screens >w<
- Periscope Lens Blurring
- Torpedo / Vessel Tracks
- Make Them Pretty
-
Bow Wave
-
Froth of Jacobi Determinant
-
Seabed
-
Caustics!!!
-
60 FPS