yangf's repositories
3D_Ground_Segmentation
A ground segmentation algorithm for 3D point clouds based on the work described in “Fast segmentation of 3D point clouds: a paradigm on LIDAR data for Autonomous Vehicle Applications”, D. Zermas, I. Izzat and N. Papanikolopoulos, 2017. Distinguish between road and non-road points. Road surface extraction. Plane fit ground filter
asyncplusplus
Async++ concurrency framework for C++11
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
basis_universal
Basis Universal GPU Texture Codec
ChineseChessVR
This is a Unity3d Chinese Chess VR Game.Based on PUN(Chat and Voice enabled).
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
json-tutorial
从零开始的 JSON 库教程
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
modern-cpp-features
A cheatsheet of modern C++ language and library features.
Open3D
Open3D: A Modern Library for 3D Data Processing
openvr
OpenVR SDK
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
UVAtlas
UVAtlas isochart texture atlas
VRTK
A productive VR Toolkit for rapidly building VR solutions in Unity3d.
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
xatlas
Mesh parameterization / UV unwrapping library