Xaver Hirsch (xhirsch)

xhirsch

Geek Repo

Company:– – – – •

Location:Berlin

Home Page:www.xaverthirsch.com

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Xaver Hirsch's starred repositories

Soundflower

MacOS system extension that allows applications to pass audio to other applications. Soundflower works on macOS Catalina.

Language:Objective-CLicense:MITStargazers:8837Issues:419Issues:0

just-the-docs

A modern, high customizable, responsive Jekyll theme for documentation with built-in search.

Language:SCSSLicense:MITStargazers:7286Issues:62Issues:443

react-intersection-observer

React implementation of the Intersection Observer API to tell you when an element enters or leaves the viewport.

Language:TypeScriptLicense:MITStargazers:4933Issues:19Issues:248

pyenv-installer

This tool is used to install `pyenv` and friends.

Language:ShellLicense:MITStargazers:3930Issues:76Issues:81

frame-interpolation

FILM: Frame Interpolation for Large Motion, In ECCV 2022.

Language:PythonLicense:Apache-2.0Stargazers:2766Issues:43Issues:0

react-three-next

React Three Fiber, Threejs, Nextjs starter

Language:JavaScriptLicense:MITStargazers:2354Issues:39Issues:106

Klak

Creative coding library for Unity

Language:C#License:MITStargazers:1867Issues:94Issues:29

Sun-Valley-ttk-theme

A gorgeous theme for Tkinter/ttk, based on the Sun Valley visual style ✨

Language:TclLicense:MITStargazers:1818Issues:32Issues:103

Pix2Pix

Real-time pix2pix implementation with Unity

KinoFog

Global fog effect for Unity

OpenColorIO-Configs

Color Configurations for OpenColorIO

Language:RoffLicense:NOASSERTIONStargazers:700Issues:51Issues:9

KlakSpout

Spout plugin for Unity

Language:C++License:UnlicenseStargazers:651Issues:33Issues:91

LaspVfx

Audio reactive Unity VFX with LASP

Language:C#License:UnlicenseStargazers:615Issues:21Issues:9

react-three-a11y

♿️ Accessibility tools for React Three Fiber

Language:TypeScriptLicense:NOASSERTIONStargazers:533Issues:6Issues:15

Fonts

A curation of fonts from all over the world.

CosineGradient

Cosine gradient generator for Unity

Language:C#License:UnlicenseStargazers:385Issues:25Issues:1

First-Person-Controller-VeryHotShark

This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.

Language:C#License:MITStargazers:345Issues:21Issues:16

Ngx

Ngx - Neural network based visual generator and mixer

RecordingIndicatorUtility

Recording Indicator Utility lets you turn off the orange microphone recording indicator light for live events and screencasts.

Language:SwiftLicense:MITStargazers:288Issues:8Issues:20

hap-encoder-adobe-cc

Community-supported exporter of HAP codec family for Adobe CC applications

Language:C++License:NOASSERTIONStargazers:169Issues:28Issues:44

KinoEight

8 bit-ish style post-processing effect for Unity

Language:C#License:UnlicenseStargazers:129Issues:7Issues:0

react-three-lightmap

In-browser lightmap/AO baker for react-three-fiber and ThreeJS

Language:TypeScriptLicense:MITStargazers:127Issues:9Issues:6

threejs-thin-film-iridescence

A thin film iridescence approach for ThreeJS.

Language:JavaScriptLicense:MITStargazers:124Issues:3Issues:2

DanishStatues

Danish statue models scanned by Geoffrey Marchal

BrainWaveOSC

Opensource collaboration project with George Khut for Creative Neurofeedback Workshops in Sydney.

Language:Objective-C++Stargazers:92Issues:25Issues:16

OscJackVS

OSC plugin for Unity Visual Scripting

Language:C#License:UnlicenseStargazers:82Issues:5Issues:5

MonoFxSketches

Monochrome full-screen effect sketches

Language:HLSLLicense:UnlicenseStargazers:32Issues:3Issues:0

KinoSLog3

Linear to S-Log3 converter for Unity HDRP

Language:ShaderLabLicense:UnlicenseStargazers:24Issues:5Issues:0

raymarching

A TouchDesigner framework for constructing raymarching shaders using COMP networks.