Giters
xaya
/
libxayagame
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Stargazers:
21
Watchers:
4
Issues:
49
Forks:
19
xaya/libxayagame Issues
Snapshot-based state reads while block is processed
Closed
2 months ago
Hash commonly-known state in game channels
Updated
6 months ago
No handling for RPC exceptions during GSP startup
Updated
a year ago
Make target block request required ZMQ notifications
Closed
a year ago
Make SQLiteProcessor work asynchronously
Closed
2 years ago
Clearer error reporting for exceptions thrown from GSP code
Updated
2 years ago
Allow multiple moves per txid
Closed
3 years ago
Comments count
1
Ships: Simplify ending flow for a game
Closed
3 years ago
Problems with CreateRpcServerConnector(...) in defaultmain.cpp
Closed
4 years ago
Comments count
2
Unblocking state reads from SQLite
Closed
4 years ago
Comments count
1
ZMQ - issue building on windows
Closed
5 years ago
Allow "branching off" a Random instance
Closed
5 years ago
Document/test SQLite undo data and UNIQUE
Closed
5 years ago
Implement XMPP-based broadcast for game channels
Closed
3 years ago
Comments count
2
Include HTTP server/client in the mock Xaya servers
Closed
5 years ago
Exceptions crash on Windows
Updated
5 years ago
Channel daemon for Xayaships
Closed
5 years ago
Timeout waitforchange after a few seconds
Closed
5 years ago
Comments count
1
Track pending resolutions / disputes through mempool
Closed
5 years ago
Comments count
2
Allow for "automatic moves" in channels
Closed
5 years ago
Comments count
1
RPC server for channel daemons
Closed
5 years ago
Comments count
1
Sending on-chain moves from a channel daemon
Closed
5 years ago
Real-time broadcast system for game channels
Closed
5 years ago
Comments count
2
Feed on-chain GSP updates to the channel manager
Closed
5 years ago
Main "channel management" logic
Closed
5 years ago
Comments count
3
Reinitialisation states and full state proofs on-chain
Closed
5 years ago
Comments count
2
Implement "updating state proof" for game channels
Closed
5 years ago
Comments count
2
Allow filing disputes at the same turn count as a previous resolution
Closed
5 years ago
Sanitise protocol buffers in game channel disputes / board states
Closed
5 years ago
Comments count
1
Process ZMQ notifications about pending moves
Updated
5 years ago
Comments count
3
Listen only locally for game RPC server
Closed
5 years ago
Comments count
1
RPC stubs on github
Closed
5 years ago
Comments count
6
Add wallet module
Closed
5 years ago
Comments count
2
Do not rely on automatic primary keys for SQLite-based games
Updated
6 years ago
Comments count
2
Revert TcpServer to HttpServer
Closed
6 years ago
Comments count
3
Add height to game-state RPCs
Closed
6 years ago
Comments count
2
Add waitforchange RPC method
Closed
6 years ago
Comments count
2
Convert chain from string to enum
Closed
6 years ago
Wrap catching-up operations in SQLite transactions
Closed
6 years ago
Installing signal handler fails in Debian on Windows
Closed
6 years ago
Comments count
2
Integrate SQLite (or something like it)
Closed
6 years ago
Comments count
5
Provide separate library with default main
Closed
6 years ago
Comments count
3
Implement pruning of undo data
Closed
6 years ago
Comments count
1
Build a simple integration test (framework) for Mover
Closed
6 years ago
Support very large game states
Closed
6 years ago
Comments count
3
Optionally allow an archive of game states to be kept
Closed
5 years ago
Comments count
1
Support games without undo logic
Closed
6 years ago
Comments count
2
Implement persistent storage
Closed
6 years ago
Comments count
2
Add basic RPC server to libxayagame-based daemons
Closed
6 years ago