Zur Ausführung wird .NET 6.0 benötigt (x64 .NET 6 Download)
- Download the Arma3ServerStartup.exe file from the latest Release
- Run the Arma3ServerStartup.exe file
- Wait 15s until the config.json is created
- Close the Console Window
- Edit the config.json to your likings
- Optional: Create files for the modlist and optional modlist (Note: the mod-keys needs to be in a directory named "keys" (Case Insensitive) inside the mod directory)
- Startup the Arma3ServerStartup.exe again
- You're done!
name
: This value is just a descriptor. It can be anything you want.
serverPath
: The path where your arma3server_x64.exe is located at. For example: "C:\arma"
serverConfigPath
: The path to your server.cfg file. For example: "C:\arma\server.cfg"
battleyePath
: The path to your BattlEye directory, including your BattlEye config. For example: "C:\arma\battleye"
profilesPath
: The path where your server profile and rpt logs are located at. (Server Profile is used to set custom difficulty) For example: "C:\arma\profiles"
modsPath
: The path where your mods are located at. For example if you downloaded the mods with steamcmd: "E:\steamcmd\steamapps\workshop\content\107410"
modListPath
: The path to a file containing the directory names for the mods. For example: "E:\serverstartup\modlist.txt"
allowedModListPath
: The path to a file containing the directory names for mods that are allowed on your server. For example: "E:\serverstartup\modlist_optional.txt"
additionalStartupParameters
: Additional parameters you want your server to use on startup. For example: "-netlog -autoInit -port=2302 -name=server -cfg=Basic.cfg"
If you downloaded the mods via steamcmd, the mod directories are saved with the mod-workshop-id. A modlist.txt file would then look like this:
450814997
463939057
894678801
1779063631
If you downloaded the mods via steamcmd and changed their name to describe the mod better, or downloaded it with the steam desktop app, a modlist.txt file would look like this:
@CBA_A3
@ace
@Task Force Arrowhead Radio (BETA!!!)
@Zeus Enhanced
Same for the allowed-mods file.