wzhhh123's repositories

astc_encoder

real time ASTC texture compression by computer shader

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cpp-game-engine-book

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

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Falcor

Real-Time Rendering Framework

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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FPSSample

A first person multiplayer shooter example project in Unity

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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java-design-patterns

Design patterns implemented in Java

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mini3d

3D Software Renderer in 700 Lines !!

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miniengine

Piccolo (formerly Pilot) – mini game engine for games104

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nori

Nori: an educational ray tracer

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ogre

scene-oriented, flexible 3D engine

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openexr-1

OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

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pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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ToyRT

A toy raytracing practice

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UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.7 Release

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Viry3D

Cross platform 2D and 3D game engine in C++.

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vulkan-guide

Introductory guide to vulkan.

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WickedEngine

C++ game engine focusing on modern rendering techniques and performance.

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