wuqingman's repositories
ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
Addressables-Sample
Demo project using Addressables package
awesome-unity-open-source-on-github
A categorized collection of awesome Unity open source on GitHub (800+)
CustomToolbar
CustomToolbar
Godot-Shaders
A collection of various shader effects for Godot game engine
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
JJ_ShaderStudy
个人的shader练习
LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
MarkovJunior
Probabilistic PL based on pattern matching and constraint propagation, 148 examples
MeowFramework
这是一套由QF架构进行魔改的高性能架构,提供了高度开放的扩展权限,适合喜欢自定义,追求极限轻量的开发者 架构旨在支持高度模块化和灵活的系统设计,通过实现单例模式、命令/查询处理模式、事件处理等
pear-rec
pear-rec is a screenshot, screen recording, audio recording, and video recording software based on Electron
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
RoadToDotsTutorials
Road to dots tutorials
rubick
🔧 Electron based open source toolbox, free integration of rich plug-ins. 基于 electron 的开源工具箱,自由集成丰富插件。
ShaderLibrary
希望开源能够帮到所有人
TMPro-Player
基于 TextMeshPro 的自定义富文本标签插件 Custom Rich Text Tag Plugin Based on TextMeshPro
TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
UE4-CPP-Shooter-Series
Unreal Engine C++ Shooter Series Project
UniTask
Provides an efficient allocation free async/await integration for Unity.
unity-animation-compressor
Unity animation compressor
UnityCsReference
Unity C# reference source code.
UnityDots-Simulation
ECS StateMachine
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline