This client makes a large amount of changes to the base game. Here is a non-exhaustive list:
- A lot of basic movement has been split into collectible items:
- High Jump
- Sprinting (gaining speed by holding the roll button)
- Rolling
- Carrying items
- Tail is split into Grounded Tail and Aerial Tail
- Climbing vines and ladders
- Swimming
- ...and some others
- Flight has been replaced with a Double Jump
- Pause menu allows you to toggle collected abilities
- Cannot pick up Jester Boots while carrying an item, or vice-versa (to lower logic complexity)
- Checkpoints are removed
- Keehees are automatically reignited upon room re-entry
- Almost all cutscenes are now actionable for convenience
- Many dialog trees have been cut down for convenience
- Return to Start button in pause menu
- Sun Cavern no longer has a Jester Boots removal trigger. Instead, Jester Boots are lost upon entering a portal
- Gallery of Nightmare's Water Lobby (the sewers) spawns in some safety bars if you do not yet have access to Swim