wt982's starred repositories
skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
ST7735_3d_filled_vector
3D Filled Vector Graphics implementation for STM32
sphere-set-approximation
approximate a mesh with a set of spheres
ps1-graphics-demo
PlayStation 1 3D graphics Demo
triangle-rasterizer-fix16
A simple triangle rasterizer using 16.16 fixed-point numbers
rasterizer2
fixed-point math based software rasterizer
CP-3D-CarGoWroom
3D racing game experiment using fixed point math. For casio ClassPad ii fx-cp400
asahi_renderer
Fast & portable integer-only 3D graphics
lambda-calc
A simple integer calculator in OCaml. Lexes, parses, compiles and evaluates arbitrary integer mathematical expressions.
RigidBodyCreation
Rigidbody Physics in openGL
muonium-engine
3D/2D graphic library for microcontrollers
small-stl-view
tiny stl viewer for microcontrollers with no floating point unit
Physics-Engine
3D Physics Engine made in C++ from scratch.
Ocean-Simulator
Implementation in OpenGL of PBR Ocean Simulator based on Ross BRDF and IBL.