hawk's repositories
FFMpegStudy
FFMpeg的实践工程
CanteenOrder
About order th food,this is the android project
delaunator-cpp
A really fast C++ library for Delaunay triangulation of 2D points
delaunay-cpp
C++11 Delaunay triangulation implementation (Bowyer-Watson)
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
FbxExporter
export meshes to .fbx or .obj from Unity
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
GridGame
Grid Game
LearnOpenglEmpty
目的为了给学opengl的人不被环境困扰。
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
MyBlog
我的博客 用了hexo cho的主题maupassant
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
picToCharcoal
把一张色彩图转成素描图片
renderer
A shader-based software renderer written from scratch in C89
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
TheRestOfYourLife
DEPRECATED — Head to the raytracing.github.io repo for the new home
ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityShader
Unity的Shader效果
Vulkan
Examples and demos for the new Vulkan API
wavefunctioncollapse
Walk through an infinite, procedurally generated city
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库