hawk's repositories

FFMpegStudy

FFMpeg的实践工程

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wordgame

一个简单的OPengLES实现的填字游戏 安卓版本

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CanteenOrder

About order th food,this is the android project

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delaunator-cpp

A really fast C++ library for Delaunay triangulation of 2D points

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delaunay-cpp

C++11 Delaunay triangulation implementation (Bowyer-Watson)

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dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

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FbxExporter

export meshes to .fbx or .obj from Unity

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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GridGame

Grid Game

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LearnOpenglEmpty

目的为了给学opengl的人不被环境困扰。

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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MyBlog

我的博客 用了hexo cho的主题maupassant

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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picToCharcoal

把一张色彩图转成素描图片

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renderer

A shader-based software renderer written from scratch in C89

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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TheRestOfYourLife

DEPRECATED — Head to the raytracing.github.io repo for the new home

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ToonWaterShader

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

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Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

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UnityShader

Unity的Shader效果

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Vulkan

Examples and demos for the new Vulkan API

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wavefunctioncollapse

Walk through an infinite, procedurally generated city

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

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