wlxklyh / TerrainEngine-OpenGL

An OpenGL 4 and C++ program which renders a procedural scene.

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Procedural Scene in OpenGL 4

A little OpenGL application which renders an (almost) procedural scene, featuring a terrain with distance adaptive LOD, water surface simulation and volumetric clouds.

dependancies needed:

  • GLFW (compiled library in the files)
  • imgui (also in the files, which is the lovely framework from which the GUI is made!)
  • An OpenGL 4 ready graphics card!

Include/ and Libraries/ directory has been already uploaded.

Demonstrative image Demonstrative image2 Demonstrative image3

Here you can see a video about on YouTube. (Updated at 27/03/19)

I'm looking for someone who might help me with this work! If you want to help me adding some feature like Procedural Grass, Cascading Shadow Map, SSAO, Motion Blur, improving the terrain or the water please contact me!

A special thanks to Prof. Stefano Berretti, for introducing me to the discipline at the University) and Joey DeVries, the project is based on his framework! It was initially made in collaboration with @rickie95 as a course project, but even after the delivery I decided to keep working on it implementing the volumetric clouds rendering, with the hope that I'll have the time (and the will!) to add other features!

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An OpenGL 4 and C++ program which renders a procedural scene.

License:MIT License


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Language:C++ 60.3%Language:C 38.3%Language:Objective-C 0.9%Language:GLSL 0.5%Language:CMake 0.0%