图形库
- 图形库
- Opengl(Win)
- Chapter1 getting_started
- 1.1.hello_window
- 1.2.hello_window_clear
- 2.1.hello_triangle
- 2.2.hello_triangle_indexed
- 2.3.hello_triangle_exercise1
- 2.4.hello_triangle_exercise2
- 2.5.hello_triangle_exercise3
- 3.1.shaders_uniform
- 3.2.shaders_interpolation
- 3.3.shaders_class
- 3.4.shaders_exercise1
- 3.5.shaders_exercise2
- 3.6.shaders_exercise3
- 4.1.textures
- 4.2.textures_combined
- 4.3.textures_exercise1
- 4.4.textures_exercise2
- 4.5.textures_exercise3
- 4.6.textures_exercise4
- 5.1.transformations
- 6.1.coordinate_systems
- 6.2.coordinate_systems_depth
- 6.3.coordinate_systems_multiple
- 7.1.camera_circle
- 7.2.camera_keyboard_dt
- 7.3.camera_mouse_zoom
- 7.4.camera_class
- Chapter2 lighting
- 1.colors
- 2.1.basic_lighting_diffuse
- 2.2.basic_lighting_specular
- 3.1.materials
- 3.2.materials_exercise1
- 4.1.lighting_maps_diffuse_map
- 4.2.lighting_maps_specular_map
- 4.4.lighting_maps_exercise4
- 5.1.light_casters_directional
- 5.2.light_casters_point
- 5.3.light_casters_spot
- 5.4.light_casters_spot_soft
- 6.multiple_lights
- Chapter3.model_loading
- Chapter4.advanced_opengl
- 1.1.depth_testing
- 1.2.depth_testing_view
- 2.stencil_testing
- 3.1.blending_discard
- 3.2.blending_sort
- 5.1.framebuffers
- 5.2.framebuffers_exercise1
- 6.1.cubemaps_skybox
- 6.2.cubemaps_environment_mapping
- 8.advanced_glsl_ubo
- 9.1.geometry_shader_houses
- 9.2.geometry_shader_exploding
- 9.3.geometry_shader_normals
- 10.1.instancing_quads
- 10.2.asteroids
- 10.3.asteroids_instanced
- 11.1.anti_aliasing_msaa
- 11.2.anti_aliasing_offscreen
- Chapter5.advanced_lighting
- 1.advanced_lighting
- 2.gamma_correction
- 3.1.1.shadow_mapping_depth
- 3.1.2.shadow_mapping_base
- 3.1.3.shadow_mapping
- 3.2.1.point_shadows
- 3.2.2.point_shadows_soft
- 4.normal_mapping
- 5.1.parallax_mapping
- 5.2.steep_parallax_mapping
- 5.3.parallax_occlusion_mapping
- 6.hdr
- 7.bloom
- 8.1.deferred_shading
- 8.2.deferred_shading_volumes
- 9.ssao
- Chapter6.pbr
- Chapter7.in_practice
- Chapter1 getting_started
- Opengl(Win)
Opengl(Win)
环境: https://github.com/wlxklyh/LearnOpenglEmpty
工程地址: https://github.com/wlxklyh/StudyOpenGLVulkanDXMetal/tree/master/Opengl/Win
教程: https://learnopengl-cn.github.io/
Chapter1 getting_started
1.1.hello_window
1.2.hello_window_clear
2.1.hello_triangle
2.2.hello_triangle_indexed
2.3.hello_triangle_exercise1
2.4.hello_triangle_exercise2
2.5.hello_triangle_exercise3
3.1.shaders_uniform
3.2.shaders_interpolation
3.3.shaders_class
3.4.shaders_exercise1
3.5.shaders_exercise2
3.6.shaders_exercise3
左下角是(-0.5,-0.5,0) clamp to (0.0,0.0,0.0) 所以黑色
4.1.textures
4.2.textures_combined
4.3.textures_exercise1
4.4.textures_exercise2
4.5.textures_exercise3
4.6.textures_exercise4
5.1.transformations
6.1.coordinate_systems
//省略了
6.2.coordinate_systems_depth
//省略了
6.3.coordinate_systems_multiple
用了EBO绘制 左右面 上下面的 UV是相邻的 所以看起来是被拉伸了。
7.1.camera_circle
//see 7.4.camera_class
7.2.camera_keyboard_dt
//see 7.4.camera_class
7.3.camera_mouse_zoom
//see 7.4.camera_class
7.4.camera_class
Chapter2 lighting
1.colors
2.1.basic_lighting_diffuse
2.2.basic_lighting_specular
3.1.materials
3.2.materials_exercise1
4.1.lighting_maps_diffuse_map
4.2.lighting_maps_specular_map
4.4.lighting_maps_exercise4
5.1.light_casters_directional
5.2.light_casters_point
5.3.light_casters_spot
5.4.light_casters_spot_soft
6.multiple_lights
蓝色是点光 红色是聚光灯 还有个方向灯是镜面反射比较明显的。
Chapter3.model_loading
1.model_loading
Chapter4.advanced_opengl
1.1.depth_testing
1.2.depth_testing_view
2.stencil_testing
3.1.blending_discard
没有discard opengl不知道怎么处理alpha 所以就会下面这样