wizcas / 2D-kungfu-test

A prototype and PoC of a 2D top-down roguelike kungfu game

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2D-kungfu-test

A prototype and PoC of a 2D top-down roguelike action game.

Purpose

This is merely a PoC, based on Godot Engine of a top-down view action game that includes the following features:

  • Breakable walls
  • Player movement by keyboard and game-pad
  • Player facing direction by mouse and game-pad
  • Multiple weapons: fist and dart. The weapons can be cycled by mouse scroll wheel and game-pad D-pad left and right buttons.
  • Enemies respond to the hit force and will fly away.
  • Enemy AI.
  • Enemy generation.
  • Dungeon procedural generation.
  • Player dodging and parrying.
  • Better assets.

Prerequisites

Godot engine >= 3.5.0

Controls

Keyboard & Mouse

  • WSAD or arrow keys: move
  • Mouse cursor: aim
  • Mouse scroll wheel: cycle weapons
  • Mouse left button: attack

Game pad

  • Left stick: move
  • Right stick: aim
  • R2: attack
  • D-Pad left: previous weapon
  • D-Pad right: next weapon

About

A prototype and PoC of a 2D top-down roguelike kungfu game


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