A demo implementation of Dual Depth Peeling. As described in this paper: http://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf
Models are loaded from a plain dump of vertex and triangle data in the format given in loading/model_file_format
.
There is also an export script for blender: loading/export_model.py