Tingwu Wang (WilsonWangTHU)

WilsonWangTHU

Geek Repo

Company:Nvidia

Location:Toronto

Home Page:https://tingwuwang.github.io/

Twitter:@TingwuWang

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Tingwu Wang's starred repositories

models

Models and examples built with TensorFlow

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YouCompleteMe

A code-completion engine for Vim

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awesome-deep-learning-papers

The most cited deep learning papers

gpt-3

GPT-3: Language Models are Few-Shot Learners

awesome-rl

Reinforcement learning resources curated

py-faster-rcnn

Faster R-CNN (Python implementation) -- see https://github.com/ShaoqingRen/faster_rcnn for the official MATLAB version

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tensorpack

A Neural Net Training Interface on TensorFlow, with focus on speed + flexibility

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lucid

A collection of infrastructure and tools for research in neural network interpretability.

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acme

A library of reinforcement learning components and agents

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fast-rcnn

Fast R-CNN

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improved-diffusion

Release for Improved Denoising Diffusion Probabilistic Models

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caffe-tensorflow

Caffe models in TensorFlow

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roboschool

DEPRECATED: Open-source software for robot simulation, integrated with OpenAI Gym.

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TD3

Author's PyTorch implementation of TD3 for OpenAI gym tasks

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ubisoft-laforge-animation-dataset

Ubisoft La Forge - Animation Dataset

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imitation

Code for the paper "Generative Adversarial Imitation Learning"

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modular_rl

Implementation of TRPO and related algorithms

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gym-starcraft

StarCraft environment for OpenAI Gym, based on Facebook's TorchCraft. (In progress)

mbpo

Code for the paper "When to Trust Your Model: Model-Based Policy Optimization"

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CSC417-physics-based-animation

Homepage for CSC417: Physics-based Animation

mpi4py-examples

mpi4py examples

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trpo

Trust Region Policy Optimization with TensorFlow and OpenAI Gym

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ddpg

TensorFlow implementation of the DDPG algorithm from the paper Continuous Control with Deep Reinforcement Learning (ICLR 2016)

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relaxed_ik

RelaxedIK Solver

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lf2gym

An OpenAI-gym-like environment for Little Fighter 2

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Robust-Motion-In-betweening

📖 Paper: Robust Motion In-betweening 🏃

MujocoUnity

Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).

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