Trying to come up with something helpful here to create thoughts on shaders to make
mandattan
euclidean
minkowski
chebyshev
looping
ping-ponged
oscillated
sequenced
modulated
repetative
tesselated
truchet
tiled
mirrored
sampled
sdf
texture
grid
polar-coordinates
euler-coordinates
domain-space
noise
fbm
sample
generative
raymarch
raymarch
voronoi
scale
translate
rotate
color
noise
fbm
grid
pattern
sdf
compose
border
truchet
circle
triangle
square
star
blob
capsule
ring
hex
zigzag
uniform
non-uniform
sampled
generative