willstall / shadiness

This is a shader thought generator to aid in the creation of shader based designs

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Trying to come up with something helpful here to create thoughts on shaders to make

distances for use with

mandattan
euclidean
minkowski
chebyshev

animation/qualifier

looping
ping-ponged
oscillated
sequenced
modulated
repetative
tesselated
truchet
tiled
mirrored
sampled

form

sdf
texture
grid
polar-coordinates
euler-coordinates
domain-space

technique

noise
fbm
sample
generative
raymarch
raymarch
voronoi    

attribute

scale
translate
rotate
color

grid

noise
fbm
grid
pattern
sdf
compose
border
truchet

shapes

circle
triangle
square
star
blob
capsule
ring
hex
zigzag

approach

uniform
non-uniform
sampled
generative

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This is a shader thought generator to aid in the creation of shader based designs


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