Chang Geng (willproj)

willproj

Geek Repo

Company:university of manitoba

Location:Canada

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Chang Geng's repositories

ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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HeartMaze

A heart shape maze which can generated randomly,built by c++ and OpenGL

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covid19-react-app

COVID19 data visualization web app

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will-library

Including basic data structures and algorithms which implemented by c++

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willToys

Toy CG examples implemented by C++ && OpenGL

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Windows-universal-samples

API samples for the Universal Windows Platform.

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Tautology_checker

tautology checker in C

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RayTracingToy

CPU & GPU RTX based on OpenGL

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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styleguide

Style guides for Google-originated open-source projects

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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Falcor

Real-Time Rendering Framework

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algorithms_and_data_structures

180+ Algorithm & Data Structure Problems using C++

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LearnOpenGL-1

Code repository of all OpenGL tutorials found at https://learnopengl.com

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rehlds

Reverse-engineered HLDS

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raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

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coding-interview-university

A complete computer science study plan to become a software engineer.

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PbfVs

Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0

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stb

stb single-file public domain libraries for C/C++

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pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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Sparky

Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.

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libWetHair

A Multi-Scale Model for Simulating Liquid-Hair Interactions

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GameEngine

Little Game Engine that aims to be Physically Based for the lighting part

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Asylum_Tutorials

Code for tutorials posted on my blog.

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opengl-series

Code to accompany a series of OpenGL articles on tomdalling.com

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