Chang Geng's repositories
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
covid19-react-app
COVID19 data visualization web app
will-library
Including basic data structures and algorithms which implemented by c++
willToys
Toy CG examples implemented by C++ && OpenGL
Windows-universal-samples
API samples for the Universal Windows Platform.
Tautology_checker
tautology checker in C
RayTracingToy
CPU & GPU RTX based on OpenGL
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
styleguide
Style guides for Google-originated open-source projects
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Falcor
Real-Time Rendering Framework
algorithms_and_data_structures
180+ Algorithm & Data Structure Problems using C++
LearnOpenGL-1
Code repository of all OpenGL tutorials found at https://learnopengl.com
rehlds
Reverse-engineered HLDS
raytracinginoneweekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
coding-interview-university
A complete computer science study plan to become a software engineer.
PbfVs
Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
stb
stb single-file public domain libraries for C/C++
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Sparky
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
GameEngine
Little Game Engine that aims to be Physically Based for the lighting part
Asylum_Tutorials
Code for tutorials posted on my blog.
opengl-series
Code to accompany a series of OpenGL articles on tomdalling.com