snake - eat all the berries! Use the arrow keys to direct the snake's move. Once directed, the snake will keep crawling in the same direction, until directed in a new direction. The snake won't move in an opposite direction; to head back, turn it, and then turn it again. If (when) the snake dies, press Enter to decompose the poor thing and spawn a new living snake to keep at the forefathers' aspiration. Esc quits the game. BUILDING You will need * a C++14 compiler * Boost * SDL * a TTF font Sorry about the TTF font point... I haven't taken the time to find a font I'm positive is okay to distribute with the game. Okay, let's build this thing: 0 Make sure you have the prerequisites above covered. 1 If you fetched the source from a repository then you'll need to run autoreconf first: $ autoreconf -if 2 I made an effort to distribute this package as a good autoconf netizen. If the usual configure && make don't do the trick, you might try placing a config.site of your liking somewhere. Here's an example content of the file: $ cat ~/.config.site.clang CXX=clang++-3.6 CPPFLAGS="-DNDEBUG" CXXFLAGS="-stdlib=libc++ -O2" With that, build the source with configure and make: $ CONFIG_SITE=$HOME/.config.site.clang ./configure && ` make -skj2 V=0 This should build the program without errors and without warnings. 3 Find a true-type font of your liking, create a directory data/ where you plan to run the executable, and copy the font in there. Rename the file to Arial.ttf.