Wiebo de Wit's repositories
tetris.c64
Tetris in 6502 for the Commodore 64
d71-81writer.c128
D71 and D81 image writer tool for use with the 1541Ultimate 2 or 2+. Commodore 128 version.
examples.c128
Examples and tests for programming the Commodore 128 and its features.
d71-81writer.c64
1541 ultimate 2 write tool for D71 and D81 disk image files. Commodore 64 version.
artemax.mod
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
asteroids_godot
Asteroids in Atari 2600 style, made in Godot 3.x
game2d.mod
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
sublimetext3
Monkey 2 language file and snippets for Sublime Text 3
wdw-game2d
A 2d game framework for Monkey2
mutated.monkey
Automatically exported from code.google.com/p/mutated-monkey
scramblernd.game2d
This is the complete Blitzmax source to ScrambleRND, using Game2D as its framework.
asteroids.game2d
A simple Asteroids clone, written in Blitzmax, using my Game2D framework.
boulderdash.game2d
Demo code of Boulderdash for Blitzmax. No sound, no frontend.
grid2d.mod
a 2d grid for applications and games for the Blitzmax language
M65_KickAsm_Macros
A set of pseudocommands for KickAssembler to allow you to use all the 45GS02 instructions.
mega65-user-guide
MEGA65 User Guide
propertygrid.mod
A propertygrid gadget for the Blitzmax maxgui module
quadtree.mod
The Quadtree module for Blitzmax allows the creation of quadtrees, nodes and items.
unittest.monkey
Unittest module for Monkey. Test your application before implementing it!
vector2d.mod
a 2d vector class for BlitzMax