A simple Tibia-like RPG
Dyhra is two-dimensional but despite that, takes advantage of isometric projection to give a three-dimensional feel. It should purvey depth and capture an immersive experience with various structures such as castles and caves. The world is filled with wildlife such as deer, wolves, bears and more. Some agressive, some not
As a player finds their way deeper into a cave, tower or the likes, they should face increasingly difficult enemies. Players will have to adventure and risk getting lost, stuck (forever) or killed. Dying in Dyhra is intended to be unforgiving and therefore a player will lose character progression, some items on hand and face other penalties
Map files are created with a map editor such as Tiled, in which the capability to export as a JSON file is provided. Macroquad-tiled utilizes this JSON information to properly iterate a PNG tileset (easily made with a pixel art editor like Aseprite). Tiles are 32x32, drawn as 32x16 to give a proper alignment and stacking effect
If it's marked off, it means some basic implementation is at least in place. It may not be complete or very functional (yet)
- Tilemap
- Entity management
- Input handling
- Camera
- AI algorithim
- Collision detection
- Procedural rendering
- Combat
- Character progression
- Inventory management
- Social integration
- Questing
- NPCs
- Economy
- Trading
- Rune making
- Alchemy
- Crafting
- Housing
- Events
- Guilds
- Leaderboard
- Achievements
- Raids
- macroquad (cargo)
- macroquad-tiled (cargo)
install dependencies (first time)
cargo install
cargo run --release
https://developer.mozilla.org/en-US/docs/Games
gameloop, framecap, ECS, texture manager..
https://github.com/wick3dr0se/sdl-game/
map
https://scrabling.itch.io/pixel-isometric-tiles
map editor tutorial
https://not-fl3.github.io/platformer-book/tiled/index.html
platformer tutorial
https://macroquad.rs/articles/fish-tutorial/
mesh tilemap
https://github.com/Jakkestt/tiled_quad/blob/main/src/tiled_quad.rs
docs
https://docs.rs/macroquad/latest/macroquad/
macroquad-tiled docs
https://docs.rs/macroquad-tiled/latest/macroquad_tiled/
examples
https://github.com/rust-gamedev/rust-game-ports/tree/master/rusty_roguelike-macroquad
https://github.com/amethyst/bracket-lib/tree/master/rltk
https://github.com/not-fl3/miniquad/#building-examples
https://github.com/ozkriff/awesome-quads
https://github.com/not-fl3/macroquad/tree/master/examples
https://code.tutsplus.com/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511t
isometric math
https://clintbellanger.net/articles/isometric_math/
world to map & map to world translations
https://github.com/not-fl3/macroquad/pull/598/files