whycoding126 / CS_Capstone_VR-AR_In_Our_Pocket

Optimizing Virtual Reality (VR) and Augmented Reality (AR) performance on Mobile Web

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CS_Capstone_VR-AR_In_Our_Pocket

Optimizing Virtual Reality (VR) and Augmented Reality (AR) performance on Mobile Web

About:

This is best viewed through a VR viewing device, such as Google Cardboard and any compatible Android mobile device. For a full list of compatible devices, please check this website for more information.

This is a Virtual Reality WebVR program that is built using the A-Frame framework. It allows VR to be rendered through WebGL and Three.JS to create environments through browsers on mobile devices. This project is accessible from two platforms, a mobile device's web browser (Google Chrome or FireFox BETA), and a desktop browser (Google Chrome, Mozilla Firefox - or the developer builds - Google Chromium, Firefox Nightly).

To Install:

  • Clone the repository and navigate to the /A-Frame/ Folder
  • Host /A-Frame/ on a localhost server.
  • Have Internet Access to load the A-Frame framework scripts for their API.

Alternatively, you can access the most recently updated version of this project directly on our website

To Use:

  • To begin, access index.html for the "lobby."
  • Face the panels around you, place the circle cursor onto the object, and click or tap on the page.
  • Room 3 and Room 4 have interactions to turn on multiple lights by looking at them.
  • Enjoy the stress tests and "scenery"!

About

Optimizing Virtual Reality (VR) and Augmented Reality (AR) performance on Mobile Web


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