whateeeeee's repositories
2D-Water-Shader
2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom
Language:ShaderLabMIT000
False_PublicMatLibrary
希望开源能够帮到所有人
Language:C#CC0-1.0000
FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
Language:C#Apache-2.0000
first
first
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first-game
game
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GenshinProject
Amplify Shader Editor Tutorial with Universal Render Pipeline
Language:C#GPL-3.0000
NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
Language:ShaderLabMIT000
open-project-1
Unity Open Project #1: Chop Chop
Apache-2.0000
SpriteGlow
A sprite glow effect for Unity game engine
MIT000
Unity_URP_Toon
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
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UnityGenshinPostProcessing
A genshin-like post processing render feature, based on URP.
MIT000
whateeeeee
Config files for my GitHub profile.
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