whaqzhzd / Zeckoxe-Engine

Engine in Vulkan

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Zeckoxe Engine

Zeckoxe Engine is a 2D/3D renderer implemented in Vulkan®



License: MIT

The code is licensed under MIT. Feel free to use it for whatever purpose.



Low-level rendering backend

The rendering backend is completely focused on Vulkan, however the Engine greatly simplifies the most painful points of writing Vulkan.

Features:

  • KHR Ray Tracing
  • Entity Component System
  • Memory allocator (VMA)
  • Physically-Based Rendering
  • Instancing, Indirect drawing
  • Tessellation (Phong, PN Triangles, and Displacement Mapping)
  • Post-AA (FXAA, SMAA and TAA)
  • Vulkan GLSL for shaders, shaders are compiled in runtime with shaderc
  • Multithreaded rendering
  • GLTF 2.0


Examples

Example Screenshot Description
Clear Screen This example shows how to configure the device and clear the color.
Triangle This example shows how to render simple triangle.
Transformations We will transform the world space for each object (the two cubes) using transformation matrices.
LoadGLTF Load GLTF 3D Model.
LoadTexture Loads a 2D texture from disk (including all mip levels), uses staging to upload it into video memory.


Research or code used:

About

Engine in Vulkan

License:MIT License


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