GooseGame
The Game of the Goose or Goose game is a board game where two or more players move pieces around a track by rolling two dice. The aim of the game is to reach square number 63 before any of the other players, while avoiding obstacles such as the Prank.
How To Run The Project
- Clone project
- This project require java 11 to run
- Run cd src/goose/com on your IDE terminal
- Run javac PlayGame.java
- Run java PlayGame
Challenges I Encounter
1. Formatting console messages based on the action taken
2. Too much If-Else statement
3. Methods and variable namings
What I Learn
1. Using strategy & factory pattern for refactoring
2. Using Enum to label particular business logic
Features
1. Add players
As a player, I want to add me to the game so that I can play.
Scenarios:
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Add Player
If there is no participant the user writes: "add player Pippo" the system responds: "players: Pippo" the user writes: "add player Pluto" the system responds: "players: Pippo, Pluto"
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Duplicated Player
If there is already a participant "Pippo" the user writes: "add player Pippo" the system responds: "Pippo: already existing player"
2. Move a player
As a player, I want to move the marker on the board to make the game progress
Scenarios:
- Start
If there are two participants "Pippo" and "Pluto" on space "Start" the user writes: "move Pippo 4, 2" the system responds: "Pippo rolls 4, 2. Pippo moves from Start to 6" the user writes: "move Pluto 2, 2" the system responds: "Pluto rolls 2, 2. Pluto moves from Start to 4" the user writes: "move Pippo 2, 3" the system responds: "Pippo rolls 2, 3. Pippo moves from 6 to 11"
3. Win
As a player, I win the game if I land on space "63"
Scenarios:
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Victory
If there is one participant "Pippo" on space "60" the user writes: "move Pippo 1, 2" the system responds: "Pippo rolls 1, 2. Pippo moves from 60 to 63. Pippo Wins!!"
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Winning with the exact dice shooting
If there is one participant "Pippo" on space "60" the user writes: "move Pippo 3, 2" the system responds: "Pippo rolls 3, 2. Pippo moves from 60 to 63. Pippo bounces! Pippo returns to 61"
4. The game throws the dice
As a player, I want the game throws the dice for me to save effort
Scenarios:
- Dice roll
If there is one participant "Pippo" on space "4" assuming that the dice get 1 and 2 when the user writes: "move Pippo" the system responds: "Pippo rolls 1, 2. Pippo moves from 4 to 7"
5. Space "6" is "The Bridge"
As a player, when I get to the space "The Bridge", I jump to the space "12"
Scenarios:
- Get to "The Bridge"
If there is one participant "Pippo" on space "4" assuming that the dice get 1 and 1 when the user writes: "move Pippo" the system responds: "Pippo rolls 1, 1. Pippo moves from 4 to The Bridge. Pippo jumps to 12"
6. If you land on "The Goose", move again
As a player, when I get to a space with a picture of "The Goose", I move forward again by the sum of the two dice rolled before
The spaces 5, 9, 14, 18, 23, 27 have a picture of "The Goose"
Scenarios:
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Single Jump
If there is one participant "Pippo" on space "3" assuming that the dice get 1 and 1 when the user writes: "move Pippo" the system responds: "Pippo rolls 1, 1. Pippo moves from 3 to 5, The Goose. Pippo moves again and goes to 7"
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Multiple Jump
If there is one participant "Pippo" on space "10" assuming that the dice get 2 and 2 when the user writes: "move Pippo" the system responds: "Pippo rolls 2, 2. Pippo moves from 10 to 14, The Goose. Pippo moves again and goes to 18, The Goose. Pippo moves again and goes to 22"
7. Prank (Optional Step)
As a player, when I land on a space occupied by another player, I send him to my previous position so that the game can be more entertaining.
Scenarios:
- Prank
If there are two participants "Pippo" and "Pluto" respectively on spaces "15" and "17" assuming that the dice get 1 and 1 when the user writes: "move Pippo" the system responds: "Pippo rolls 1, 1. Pippo moves from 15 to 17. On 17 there is Pluto, who returns to 15"