OpenGL Example Collection ------------------------- The purpose of thise example collection is to provide short and self contained code that showcases OpenGL api functionality/features. The examples have no dependencies on any custom framework or basecode except for "canonical" libraries such as glfw, gl3w and glm. All the examples are written against core profiles of version OpenGL version 3.3 or higher. Most of the examples try to show the targeted features in a relevant use case such as using Frame Buffer Objects for FXAA, Transform Feedback to update particles on the GPU or Occlusion Queries + Conditional Render to optimize rendering a Cube (Minecraftlike) Cave. At the same time the goal is to keep the examples short and simple enough to not lose the focus. Examples that require OpenGL 4.3 also need a corresponding gl3w version that uses the new glcorearb.h header instead of the old GL3.h one. Use shakesodas fork (https://github.com/shakesoda/gl3w/tree/glcorearb) and call cmake with "-DBUILD_OGL43=ON".