wgsl-analyzer / wgsl-analyzer

a language server implementation for the WGSL shading language

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wgsl-analyzer

wgsl-analyzer is a language server plugin for the WGSL Shading language.

It comes with a VS Code plugin located in ./editors/code, but due to the nature of the language server protocol it should be possible to create plugins for other editors as well.

Installation

VS Code

The extension is published on the marketplace, so you can simply download the extension like any other.

If you are not using a platform for which the vscode extension ships prebuilt binaries (currently only windows-x64, linux-x64 and macos-x64), then you need to compile the language server yourself:

cargo install --git https://github.com/wgsl-analyzer/wgsl-analyzer wgsl_analyzer

Specify the server path in the settings:

{
    "wgsl-analyzer.server.path": "~/.cargo/bin/wgsl_analyzer"
}

Neovim / Vim (using coc.nvim)

  1. Install the language server
cargo install --git https://github.com/wgsl-analyzer/wgsl-analyzer wgsl_analyzer

(if you are not familiar with using and setting up cargo, you might run into problems finding your binary. Ensure that $HOME/.cargo/bin is in your $PATH. More Info about $PATH: https://linuxconfig.org/linux-path-environment-variable)

  1. open Neovim / Vim and type :CocConfig to configure coc.nvim.

  2. under .languageserver: { ... } create a new field named "wgsl". The field should look like this:

//  {
//    "languageserver": {
        "wgsl": {
          "command": "wgsl_analyzer", // alternatively you can specify the absolute path to your binary.
          "filetypes": ["wgsl"],
        },
//      ...
//  }
  1. In order for your editor to recognize wgsl files as such, you need to put this into your vim.rc
" Recognize wgsl
au BufNewFile,BufRead *.wgsl set filetype=wgsl

Neovim (using lsp)

  1. Install the wgsl_analyzer language server
  2. Configure the wgsl filetype
vim.api.nvim_create_autocmd({ "BufNewFile", "BufRead" }, {
  pattern = "*.wgsl",
  callback = function()
    vim.bo.filetype = "wgsl"
  end,
})
  1. Configure the nvim lsp
local lspconfig = require('lspconfig')
lspconfig.wgsl_analyzer.setup()

Configuration

Configuration for the VS Code plugin can be found in its subdirectory: ./editors/code/README.md.

Building from source

The lsp server can be built using cargo build --release -p wgsl_analyzer.

The vscode extension can either be built as a platform-specific extension which bundles the language server binary, or as a platform-independant one.

Install node modules:

cd editors/code && npm install

Platform independent extension:

cd editors/code && npm run package

Platform-specific extension:

Copy the server binary (either wgsl_analyzer or wgsl_analyzer.exe) into ./editors/code/out/, then run npm run package -- --target <target> -o wgsl_analyzer-<target>.vsix where the target is one of the targets listed as platform-specific extension targets.

Design

The design is heavily inspired (and in large parts copied from) rust-analyzer. See rust-analyzer/docs/dev/architecture.md for a summary of the architecture.

Development

Release process

The extension gets automatically packaged and released to the marketplace in CI.

  1. update version in package.json
  2. run ./tools/update_version.sh
  3. commit and tag with vx.y.z
  4. git push && git push --tags

About

a language server implementation for the WGSL shading language

License:Other


Languages

Language:Rust 94.1%Language:WGSL 3.5%Language:TypeScript 2.3%Language:Nix 0.2%Language:Shell 0.1%