wenbin-lin / RelightableAvatar

Relightable and Animatable Neural Avatars from Videos (AAAI 2024)

Home Page:https://wenbin-lin.github.io/RelightableAvatar-page/

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RelightableAvatar (AAAI'2024)

Installation

Environment Setup

This repository has been tested on the Python 3.8, Pytorch 1.10.1 with CUDA 11.3, Ubuntu 22.04. We use a GTX 3090 for training and inference, please make sure enough GPU memory if using other cards.

conda env create -f environment.yml
conda activate RAvatar

It is recommended to build pytorch3d from source.

wget -O pytorch3d-0.4.0.zip https://github.com/facebookresearch/pytorch3d/archive/refs/tags/v0.4.0.zip
unzip pytorch3d-0.4.0.zip
cd pytorch3d-0.4.0 && python setup.py install && cd ..

SMPL Setup

Download smpl model from SMPL website, we use the neutral model from SMPL_python_v.1.1.0, and put the model files (basicmodel_f_lbs_10_207_0_v1.1.0.pkl, basicmodel_m_lbs_10_207_0_v1.1.0.pkl and basicmodel_neutral_lbs_10_207_0_v1.1.0.pkl) to $ROOT/data/smplx/smpl/.

Test with Trained Models

  • Download trained models from Google Drive, and put them to $ROOT/data/trained_model/.
  • Render subjects in novel light and novel poses.
python run_material.py --type visualize --cfg_file configs/material_ps_m3c.yaml exp_name material_ps_m3c novel_light True vis_pose_sequence True

Results are saved in $ROOT/data/. Target environment light and pose sequence can be set by 'novel_light_path' and 'novel_poses_path' parameter in the configuration.

Train from Scratch

Dataset preparation

  • People-Snapshot dataset

    1. Download the People-Snapshot dataset here.
    2. Create a soft link by: ln -s /path/to/people_snapshot ./data/people_snapshot
    3. Run this script to process the dataset: python process_snapshot.py
  • For ZJU-Mocap, Human3.6M and MonoCap dataset, we follow AnimatableNeRF for dataset preparation. Then create soft links by: ln -s /path/to/zju_mocap ./data/zju_mocap ln -s /path/to/deepcap ./data/deepcap ln -s /path/to/h36m ./data/h36m

  • Our synthetic dataset

    1. Download the dataset from Google Drive, this dataset is processed following NeuralBody.
    2. Create a soft link by: ln -s /path/to/mixamo ./data/mixamo

Train the model in 3 stages

1. Geometry and Motion Reconstruction

Training.

python train_geometry.py --cfg_file configs/geometry_ps_m3c.yaml exp_name geometry_ps_m3c

Visualize results of the first stage.

python run_geometry.py --type visualize --cfg_file configs/geometry_ps_m3c.yaml exp_name geometry_ps_m3c

2. Light Visibility Estimation

Generate training data.

python run_geometry.py --type visualize --cfg_file configs/geometry_ps_m3c.yaml exp_name geometry_ps_m3c gen_lvis_mesh True

Train light visibility model.

python train_lvis.py --cfg_file configs/geometry_ps_m3c.yaml exp_name lvis_ps_m3c exp_name_geo geometry_ps_m3c

3. Material and Lighting

Training.

python train_material.py --cfg_file configs/material_ps_m3c.yaml exp_name material_ps_m3c

Visualize results of the last stage, relighting with the reconstructed light.

python run_material.py --type visualize --cfg_file configs/material_ps_m3c.yaml exp_name material_ps_m3c

TODO

  • More datasets (Human3.6M, DeepCap and our synthetic dataset) and pretrained models.
  • Release the synthetic dataset.

Citation

If you find our work useful in your research, please consider citing:

@article{lin2023relightable,
    title={Relightable and Animatable Neural Avatars from Videos},
    author={Lin, Wenbin and Zheng, Chengwei and Yong, Jun-Hai and Xu, Feng},
    journal={arXiv preprint arXiv:2312.12877},
    year={2023}
}

Acknowledgements: This repository is built on top of the AnimableNeRF codebase, and part of our code is inherited from InvRender. We are grateful to the authors for releasing their code.

About

Relightable and Animatable Neural Avatars from Videos (AAAI 2024)

https://wenbin-lin.github.io/RelightableAvatar-page/

License:Apache License 2.0


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