Image living a day in the body of a chronic pain's patient. This body-sensing video game aims to raise the awareness of the public to a population who suffer from a silent disease: chronic pain.
This is a joint project with Servet Ulas and Xin Tong. I am responsible for the game design and game mechanism coding.
The game was the finalist of the Student Game Competition in CHI 2016. And it was reported by SFU news.
Publication
Weina Jin, Servet Ulas, and Xin Tong. 2016. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 172–175. link