Navonil Mukherjee (wedusk101)

wedusk101

Geek Repo

Company:Qualcomm Inc.

Location:Bangalore

Home Page:https://www.linkedin.com/in/navonil-mukherjee-75820784/

Twitter:@wedusk101

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Navonil Mukherjee's repositories

BGI-Graphics-Project

Basic Computer Graphics Project using the Borland Graphics Interface

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Computer-Graphics-Using-BGI

Basic Computer Graphics Lab

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imgrt

A simple ray tracer written in C++

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bvh

A modern C++ BVH construction and traversal library

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bvh_article

Code accompanying the blog post on bvh construction.

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ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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copy-dialog-lunar-lander

Play lunar lander in you windows file copy dialog

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DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

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fluctus

An interactive OpenCL wavefront path tracer

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GLSL-PathTracer

A GLSL Path Tracer

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GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

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GpuRamDrive

RamDrive that is backed by GPU Memory

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gpurt

GPU Ray Tracing Library

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highway

Performance-portable, length-agnostic SIMD with runtime dispatch

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jxrlib

jxrlib is JPEG XR Image Codec reference implementation library released by Microsoft under BSD-2-Clause License. This repo is a clone of jxrlib as released by Microsoft from it's original Codeplex location https://jxrlib.codeplex.com. The only changes comprise addition of LICENSE and README.md in repo root.

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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lighthouse2

Lighthouse 2 framework for real-time ray tracing

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Mini-Pi

A miniature program that can compute Pi to millions of digits.

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MockDLLApp

A mock dll project and a client

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OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

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openmoonray

Advanced production renderer from DreamWorks Animation

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OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

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pdqsort

Pattern-defeating quicksort.

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QuantLib

The QuantLib C++ library

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RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

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Vulkan

Examples and demos for the new Vulkan API

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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