This file is part of ScreenSpaceAmbientOcclusion. SSAO is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. SSAO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with SSAO. If not, see <http://www.gnu.org/licenses/>. __ .__ ________ ______ ____ _____/ |_|__| ____ ____/ __ \ / ___// __ \_/ ___\ __\ |/ _ \ / \____ / \___ \\ ___/\ \___| | | ( <_> ) | \ / / /____ >\___ >\___ >__| |__|\____/|___| //____/ .co.uk \/ \/ \/ \/ THE GHOST IN THE CSH Author: Benjamin Blundell (oni) Email: oni@section9.co.uk Web: http://www.section9.co.uk Blog: http://blog.section9.co.uk COMPILING To create your own version you'll need xCode preferably. However, as this is OpenFrameworks thereis a good chance that this will compile for Windows though probably without the video recording bit. You'll also need to create your own Code::Blocks project. There are several add-ons you'll need; all are available from the Openframeworks Contributed Add-Ons page. MSAInteractiveObject, XMLSettings, OpenCV and GuiTool are the ones you'll need. Although I have included them using my paths you'll need to make sure they exist. You should place all this inside a directory called 'ScreenSpaceAmbientOcclusion' within your: Openframeworks Dir / Apps / examples That way, things should work quite easily.