wanliyun's repositories
wiki
my wiki page
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
lua-emathlib
a lua lib, provice function like sin cos pow assure same result cross platform
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
PerObjectShadowSRP
Per-object shadow implementation using Unity SRP.
NaughtyAttributes
Attribute Extensions for Unity
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
auto_refresh_shader_for_substance_painter
Auto Refresh Shader For Substance Painter
behaviac4lua
behaviac for lua with blackboard ,tick and json
sproto
Yet another protocol library like google protocol buffers , but simple and fast.
pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
recastnavigation
Navigation-mesh Toolset for Games
Password-Manager-Unity-App
A Unity Application written in C#
skynet
A lightweight online game framework
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
gdb_helper_for_lua53
print lua stack of a coredump
slua
Fastest lua binding via static code generating for Unity3D and mono.
jenkinsTest
测试Jenkins
UnityCsReference
Unity C# reference source code
luasocket
Network support for the Lua language