wanhconyan / QuadTerrainSystem

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QuadTerrainSystem

Quad tree based chunk rendering using bursted jobs and native containers. Fairly straight forward and similar to what you find in most engines/AAA games. Sorts out which cells are in the camera frustum and which patch mesh to use at what scale. Includes a set of patch meshes.

A simple DrawMeshInstanced rendering setup is included. No terrain specific shading, heightmaps, etc..

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License:MIT License


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