wangxiaohairuru

wangxiaohairuru

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PBDClothLearn

Cloth Simulation by Position Based Dynamics + Unity Job System

Language:C#Stargazers:83Issues:0Issues:0

pages

My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics

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XPBD

implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics

Language:C++License:MPL-2.0Stargazers:10Issues:0Issues:0

physics-simulation

Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing

License:MITStargazers:39Issues:0Issues:0
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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

Language:C++License:MITStargazers:1870Issues:0Issues:0

cloth-sim

use PBD or XPBD to simulate cloth

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XPBD

self-collision spatial Hash XPBD Cloth-simulation

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Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

Language:C#License:MITStargazers:239Issues:0Issues:0