Ke Wang's repositories
CUDA-Path-Tracing
GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials
Real-Time-Ray-Tracing
Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.
OpenGL-Terrain-RealTimeRendering
OpenGL rendering engine for terrain simulation
Vulkan-Realtime-Realistic-Rendering
Vulkan. Realtime. Efficient. Fully GPU optimized.
Blender-CartoonStyle-Modeling-Anination
Artwork for a game project lead by Prof. Erik Berglund in Linkoping University
Cocos2dx-MirrorMaze
a puzzle game. made by cocos2dx
White-Balancer
UCSC Computer Vision Course Project
Big-Picture
final project for UCSC CMPE264 Computer Vision 17 Fall
Cocos2dx-BomberWorld
3D game. Classic bomber game with innovation, added different characters with different skills. implemented AI with A star routing algorithm. too ambitious, unfinished and abandoned
Cocos2dx-WonderfulLand
2D game roguelike pixie art game. made by cocos2dx, unfinished & abandoned
Machine-Learning-tensorflow
Course work/course design in CMPS242, Autumn 2017, UCSC
SimpleGPUAlgorithms
Share some common GPU tricks, algorithms and structures
BryanAir-Project
Course project in TDDD37, Database Technology, Linkoping University, 2016 Winter
Compiler-oc
compiler course project
Computer-Graphics-Course-Work
course work in TSBK07, Linkoping University
Dimensionality-Reduction-Visualization-Measurements
course project by Ke Wang and Yuan Yang in CMPS290C UCSC Adv Machine Learning 18 Spring
Cryptography
UCSC Cryptography course designs
Distance-Vector-Routing
course project by Ke Wang and Florian Kargl in Linkoping University Computer Networks
FidelityFX-CAS
Contrast Adaptive Sharpening (CAS)