Ethan's repositories
cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
CocosShaderLib
CocosCreator中进行的Shader效果尝试
EZReplayManager
EZReplayManager + ProtoBuf
MahjongAlgorithm
胡牌听牌判定 核心算法
BouncingBall
BouncingBall (BB) is a game prototype.
CSharpTestGroup
CSharp 基础代码.用于练习测试代码库的使用和算法研究.
Documents
CocosCreator中进行的Shader效果尝试
ETools
工具代码
LuaTest
Lua初学
MathLabraryExtendForUnity
Extend MathLabraryForUnity by Ethan
protobuf-net
Protocol Buffers library for idiomatic .NET
rxjs-qvuwnz
Created with StackBlitz ⚡️
Sadyrinth
Catching star game.
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.