Uğur Güney's repositories
coding-moding
algorithms, data-structures, problems, solutions, studies...
tic-tac-toe-game-states-graph
Computes game state graph of Tic-Tac-Toe and visualizes it. Code to accompany blog post www.veliugurguney.com/blog/post/all_states_of_tic_tac_toe
iett-sefer
visualize Istanbul public bus locations in semi-real-time
cooperat.io
Online, massively multiplayer, real-time game via async, websockets Python server and browser clients
personalwebapp
Uğur's personal website, unnecessarily made with Flask.
ai-composer
Studies on music generating programs
cherno-raytracing
following The Cherno's ray tracing series
Content
Links, slide decks and other material for conference & meetup talks, podcast appearances and publications.
exercises-in-programming-style-in-hacklang
Rewriting exercises from the book in Hacklang. See original Python implementations at https://github.com/crista/exercises-in-programming-style
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL
game-dev-study
studying game development in C++ (w/SDL or SFML etc)
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
graphics-stuff
graphics studies
hacklang-project-boilerplate
A minimal project with some hack extensions (hhvm-autoload, hhast, hacktest, fbexcept), a tiny library and two example scripts
HelloCulus
Study Oculus PC SDK + Render RayMarching Fragment Shaders in VR
python-project-boilerplate
A skeleton repository to start new Python projects faster.
render-graph-study
An graphics app that utilizes graphics-app-boilerplate to make a "Render Graph" (or "Frame Graph")
vk-bootstrap
Vulkan Bootstrapping Iibrary
vulkan-nodes
a Node Editor for Vulkan Objects for educational purposes
vulkan-study
Vulkan graphics API studies, examples, snippets