Vitaliy Sugrobov (vsugrob)

vsugrob

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Company:MadDevices

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Vitaliy Sugrobov's starred repositories

Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

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llama.cpp

LLM inference in C/C++

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jan

Jan is an open source alternative to ChatGPT that runs 100% offline on your computer. Multiple engine support (llama.cpp, TensorRT-LLM)

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ExtEvents

A better replacement for UnityEvents

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private-gpt

Interact with your documents using the power of GPT, 100% privately, no data leaks

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ClosedXML

ClosedXML is a .NET library for reading, manipulating and writing Excel 2007+ (.xlsx, .xlsm) files. It aims to provide an intuitive and user-friendly interface to dealing with the underlying OpenXML API.

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ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity.

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git-credential-manager

Secure, cross-platform Git credential storage with authentication to GitHub, Azure Repos, and other popular Git hosting services.

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VContainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

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Unity-SerializeReferenceExtensions

Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

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NaughtyAttributes

Attribute Extensions for Unity

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SlowSharp

C# interpreter written in C#

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UniScript

Bring C# scripting into Unity which acts as native code.

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Chess-Coding-Adventure

A work-in-progress chess bot written in C#

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ByteSize

ByteSize is a utility class that makes byte size representation in code easier by removing ambiguity of the value being represented. ByteSize is to bytes what System.TimeSpan is to time.

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ChessCore

Chess Engine Implemented in .net core

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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vcmi

Open-source engine for Heroes of Might and Magic III

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fheroes2

fheroes2 is a recreation of Heroes of Might and Magic II game engine.

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MonoBehaviourTree

Simple event driven Behaviour tree for Unity projects

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UniRx

Reactive Extensions for Unity

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unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

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ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

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SciSharp-Stack-Examples

Practical examples written in SciSharp's machine learning libraries

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TensorFlow.NET

.NET Standard bindings for Google's TensorFlow for developing, training and deploying Machine Learning models in C# and F#.

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WebGL-Fluid-Simulation

Play with fluids in your browser (works even on mobile)

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EntityFramework-Plus

Entity Framework Plus extends your DbContext with must-haves features: Include Filter, Auditing, Caching, Query Future, Batch Delete, Batch Update, and more

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UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

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