vr3d's repositories
Streamline
Streamline Integration Framework
RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
UESpeechGPT
Example Project that uses both OpenAI GPT-3 and Microsoft Azure Speech Services
kajiya
💡 Experimental real-time global illumination renderer 🦀
wpr_chatgpt
ROS package for ChatGPT
CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
CoverGenerator-UE4
A dynamic cover point generator plugin for Unreal Engine 4.
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
openface
Face recognition with deep neural networks.
Esoterica
Esoterica Engine
FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on any GPU via OpenCL.
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
UE_Android_LiveLink
an android alternative implementation for unreal face live link
UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
bvh_article
Code accompanying the blog post on bvh construction.
hash-prospector
Automated integer hash function discovery
dxr-ao-bake
A demo of ambient occlusion map baking using DXR
xenia
Xbox 360 Emulator Research Project
imgui-node-editor
Node Editor built using Dear ImGui
Nav3D
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
QuadrupedRobot
Open-Source,ROS Robot Dog Kit
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
FidelityFX-Denoiser
FidelityFX Denoiser
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.