vr3d's repositories

Streamline

Streamline Integration Framework

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RTXGI

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

License:NOASSERTIONStargazers:0Issues:0Issues:0
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UESpeechGPT

Example Project that uses both OpenAI GPT-3 and Microsoft Azure Speech Services

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kajiya

💡 Experimental real-time global illumination renderer 🦀

License:Apache-2.0Stargazers:0Issues:0Issues:0

wpr_chatgpt

ROS package for ChatGPT

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

CoverSystem

Real-Time Dynamic Cover System for Unreal Engine 4

License:MITStargazers:0Issues:0Issues:0

CoverGenerator-UE4

A dynamic cover point generator plugin for Unreal Engine 4.

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Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

openface

Face recognition with deep neural networks.

License:Apache-2.0Stargazers:0Issues:0Issues:0
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Esoterica

Esoterica Engine

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FluidX3D

The fastest and most memory efficient lattice Boltzmann CFD software, running on any GPU via OpenCL.

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three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

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UE_Android_LiveLink

an android alternative implementation for unreal face live link

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UNITY-Arc-system-Works-Shader

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.

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bvh_article

Code accompanying the blog post on bvh construction.

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hash-prospector

Automated integer hash function discovery

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dxr-ao-bake

A demo of ambient occlusion map baking using DXR

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xenia

Xbox 360 Emulator Research Project

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imgui-node-editor

Node Editor built using Dear ImGui

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Nav3D

3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.

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QuadrupedRobot

Open-Source,ROS Robot Dog Kit

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FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

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meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

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FidelityFX-Denoiser

FidelityFX Denoiser

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vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

License:GPL-3.0Stargazers:0Issues:0Issues:0

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

License:MITStargazers:0Issues:0Issues:0