Marcin Ignac (vorg)

vorg

Geek Repo

Company:http://variable.io

Location:London

Home Page:http://marcinignac.com

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Organizations
pex-gl
variablestudio

Marcin Ignac's repositories

timeline.js

A compact JavaScript animation library with a GUI timeline for fast editing.

kollektor

Node app for image collection and mood boards (like Pinterest)

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webgl-debug

WebGL Debug Utils

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geom-sweep

Extrudes a shape along a path

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get-image-urls

Scrape image urls from HTML website including CSS background images.

geom-builder

Simplicial-complex-like geometry builder backed by typed arrays

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geom-revolve

Create geometry by revolving path around Y axis

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interpolate-arrays

Linear interpolation between multiple arrays

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primitive-cube

A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

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fit-rect

Fits one rectangle into another

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geom-merge

Merges multiple geometries into one

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geom-split-vertices

Creates new geometry with unique vertices for each face.

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geom-triangulate

Splits quad or polygon faces into triangles

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nodes-stream

Source code for come of my experiments streamed live

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geom-center-and-normalize

Centers the geometry and scales it to fill 1x1x1 bounding box

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primitive-plane

Plane geometry including UVs and normals

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geom-parse-obj

Parse OBJ geometry files

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geom-edges

Computes unique edges for a list of faces

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geom-normals

Compute normals for the geometry based on faces/cells information

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basis_universal

Basis Universal GPU Texture Codec

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gpuweb

Where the GPU for the Web work happens!

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machinery-blog-archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

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pex-renderer-ipad

Physically based renderer (PBR) and scene graph for PEX.

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umbrella

⛱ Mono-repository of 111+ TypeScript/ES6 projects for functional, data driven development

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vim-monokai

Refined Monokai color scheme for vim

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