Ray tracing in a weekend with Zig
https://ziglang.org/documentation/master/
https://raytracing.github.io/books/RayTracingInOneWeekend.html#overview
Something fun to get to know Zig a bit.
❯ zig version
0.9.0-dev.1795+aa61e03f2
Running
zig build run > imageX.ppm
open imageX.ppm
Tests
zig test src/file.zig
Notes
Installing latest Zig with brew: brew install zig --HEAD
format the code: zig fmt src/*.zig
- 4 spaces, for indentation.
- snake_case, for constants and variables.
- pascalCase, for functions.
- CamelCase, for structs
Would be cool to try SDL https://github.com/andrewrk/sdl-zig-demo
Result
Didn't implement glass material yet. But managed to learn a lot about Zig while doing this! Commit log is structured more or less like the RTIOW sections.