Jarvis Chan's starred repositories
remote-jobs
A list of semi to fully remote-friendly companies (jobs) in tech.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
InjectableGenericCameraSystem
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
imgui_manual
https://pthom.github.io/imgui_manual_online - an interactive manual for ImGui
ILearnVulkanFromScratch-CN
Gitbook repo hosting
VulkanDemos
Some simple vulkan examples.
surface_splatting
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)