About
J2ME game on emini physics engine
- Endless gameplay and procedural generation (random combination of predefined and custom structures)
- Custom structures: you can create create your custom structures using this editor and load them into the game. Folder for structures is named 'MGStructs' and can be in root, in graphics folder, in photos folder or in [root]/other
- Custom levels (can be created through emini world designer. Some examples were pinned with first release. Game tries to find "Levels" folder with your levels in: [root] (e.g. c:/Levels), [root]/other and in your graphics and photos folders
- Debug menu: Here i'm adding new unstable features before i can say that they are stable. But there are some things that may be interesting
- Touch interface and screen rotation are supported
- Can adapt to any (or almost any) screen size
tested on: default emulator; Nokia 6303c, n8, e6, 308, phoneME/n900; Samsung c3200, b320; SE w580i, z550i; j2me loader.
Build (linux)
Install dependencies:
sudo apt-get install gcc-multilib libxt6:i386
git clone https://github.com/vipaoL/mobap-game.git
cd mobap-game
git pull && chmod +x ./build.sh && ./build.sh