vipaoL / mobap-game

j2me game on emini physics engine

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About

J2ME game on emini physics engine

  • Endless gameplay and procedural generation (random combination of predefined and custom structures)
  • Custom structures: you can create create your custom structures using this editor and load them into the game. Folder for structures is named 'MGStructs' and can be in root, in graphics folder, in photos folder or in [root]/other
  • Custom levels (can be created through emini world designer. Some examples were pinned with first release. Game tries to find "Levels" folder with your levels in: [root] (e.g. c:/Levels), [root]/other and in your graphics and photos folders
  • Debug menu: Here i'm adding new unstable features before i can say that they are stable. But there are some things that may be interesting
  • Touch interface and screen rotation are supported
  • Can adapt to any (or almost any) screen size

tested on: default emulator; Nokia 6303c, n8, e6, 308, phoneME/n900; Samsung c3200, b320; SE w580i, z550i; j2me loader.

Gameplay About screen Debug menu Main menu

Build (linux)

Install dependencies:

sudo apt-get install gcc-multilib libxt6:i386
git clone https://github.com/vipaoL/mobap-game.git  
cd mobap-game  
git pull && chmod +x ./build.sh && ./build.sh

About

j2me game on emini physics engine

License:GNU Lesser General Public License v2.1


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Language:Java 98.5%Language:Shell 1.5%