vincentleon's repositories

GC

GameCube Assembly Programming

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goshinApp

A macOS and iOS app to study goshinjutsu no kata, based on swiftUI

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LightCNN

A Light CNN for Deep Face Representation with Noisy Labels, TIFS 2018

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MEPP

Mepp - 3D MEsh Processing Platform

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MocapNET

We present MocapNET2, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance (70 fps in CPU-only execution).

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openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

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pix2pix-tensorflow

Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/

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portrait_matting

Implementation of "Automatic Portrait Segmentation" and "Deep Automatic Portrait Matting" with Chainer.

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SRNet

A tensorflow reproducing of paper “Editing Text in the wild”

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