vinc456 / world-of-might-and-magic

Open reimplementation of Might and Magic 6 7 8 game engine

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Might and Magic Trilogy

Might and Magic VI-VIII engine remake using original data & code

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Getting Started

  1. You will require a GoG or any older version of Might and Magic 7 installed for engine to guess game assets folder. You can override assets/game path in launcher.
  2. Use any IDE with CMake integration (Visual Studio is good).
  3. Build & run game directly, or via launcher.

Getting Started (With IMAGES!)

Images

Set up cache

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Select Start Launch

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wait until The cache has completed creating. (takes a couple of seconds)

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Make sure your CMAKE conf looks like this (please use Visual Studio 2019 specifically, NINJA generator fails often)

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Click Build All

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Development

See the HACKING document in the source code root for information on how to compile.

GamePlay

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Current build status

Master: Build Status

Code analysis: Coverity Status

About

Open reimplementation of Might and Magic 6 7 8 game engine


Languages

Language:C++ 98.5%Language:C 1.1%Language:CMake 0.4%Language:HLSL 0.0%