Might and Magic Trilogy
Might and Magic VI-VIII engine remake using original data & code
Getting Started
- You will require a GoG or any older version of Might and Magic 7 installed for engine to guess game assets folder. You can override assets/game path in launcher.
- Use any IDE with CMake integration (Visual Studio is good).
- Build & run game directly, or via launcher.
Getting Started (With IMAGES!)
Images
Set up cache
Select Start Launch
wait until The cache has completed creating. (takes a couple of seconds)
Make sure your CMAKE conf looks like this (please use Visual Studio 2019 specifically, NINJA generator fails often)
Click Build All
Development
See the HACKING document in the source code root for information on how to compile.