vikasyadav-github

vikasyadav-github

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vikasyadav-github's repositories

BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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C1000K-Servers

:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections

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Chipmunk-Physics

A fast and lightweight 2D game physics library.

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DuelGame

The Unity client and Node.js server for the base of an Android multiplayer game.

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Dungeon-World

A tabletop roleplaying game.

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GameIO

Make IO Games Easily

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gamejs-box2d-car-example

top down car game example for box2d an gamejs

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lag-compensation

Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.

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netcode-1

Go implementation of netcode.io

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QuadNode

Fast and easy Quad Tree implementation for node.js

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Slither.io-Protocol

The Documented Slither.io Protocol

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Survivio-Network-Proto

Example web-based multiplayer game using NodeJS

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Unity-Netcode.IO

A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.

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