vikasyadav-github's repositories
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
C1000K-Servers
:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections
Chipmunk-Physics
A fast and lightweight 2D game physics library.
DuelGame
The Unity client and Node.js server for the base of an Android multiplayer game.
Dungeon-World
A tabletop roleplaying game.
GameIO
Make IO Games Easily
gamejs-box2d-car-example
top down car game example for box2d an gamejs
lag-compensation
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
netcode-1
Go implementation of netcode.io
QuadNode
Fast and easy Quad Tree implementation for node.js
Slither.io-Protocol
The Documented Slither.io Protocol
Survivio-Network-Proto
Example web-based multiplayer game using NodeJS
Unity-Netcode.IO
A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.