vikasyadav-github

vikasyadav-github

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vikasyadav-github's repositories

BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

Language:C#License:NOASSERTIONStargazers:1Issues:0Issues:0

C1000K-Servers

:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections

Language:ScalaStargazers:1Issues:0Issues:0
Language:C#Stargazers:1Issues:0Issues:0

Chipmunk-Physics

A fast and lightweight 2D game physics library.

Language:CLicense:MITStargazers:1Issues:0Issues:0

DuelGame

The Unity client and Node.js server for the base of an Android multiplayer game.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Dungeon-World

A tabletop roleplaying game.

License:NOASSERTIONStargazers:0Issues:0Issues:0

GameIO

Make IO Games Easily

License:MITStargazers:0Issues:0Issues:0
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gamejs-box2d-car-example

top down car game example for box2d an gamejs

License:NOASSERTIONStargazers:0Issues:0Issues:0

lag-compensation

Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.

License:Apache-2.0Stargazers:0Issues:0Issues:0

netcode-1

Go implementation of netcode.io

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

QuadNode

Fast and easy Quad Tree implementation for node.js

License:Apache-2.0Stargazers:0Issues:0Issues:0

Slither.io-Protocol

The Documented Slither.io Protocol

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Survivio-Network-Proto

Example web-based multiplayer game using NodeJS

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Unity-Netcode.IO

A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.

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