vietnt's starred repositories

neural-style

Torch implementation of neural style algorithm

orleans

Cloud Native application framework for .NET

WickedEngine

3D engine with modern graphics

Language:C++License:NOASSERTIONStargazers:5527Issues:164Issues:364

ocaml

The core OCaml system: compilers, runtime system, base libraries

Language:OCamlLicense:NOASSERTIONStargazers:5282Issues:202Issues:7437

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4687Issues:81Issues:46

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4619Issues:180Issues:173

veldrid

A low-level, portable graphics library for .NET.

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

Language:C#License:Apache-2.0Stargazers:2253Issues:79Issues:189

allegro5

The official Allegro 5 git repository. Pull requests welcome!

Language:CLicense:NOASSERTIONStargazers:1799Issues:86Issues:1000

gigagan-pytorch

Implementation of GigaGAN, new SOTA GAN out of Adobe. Culmination of nearly a decade of research into GANs

Language:PythonLicense:MITStargazers:1702Issues:72Issues:49

ringpop-node

Scalable, fault-tolerant application-layer sharding for Node.js applications

Language:JavaScriptLicense:MITStargazers:1181Issues:1770Issues:42

Sparky

Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.

Language:C++License:Apache-2.0Stargazers:1090Issues:161Issues:90

Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Language:C#License:MITStargazers:968Issues:42Issues:223

dnx

OBSOLETE - see readme

Language:C++License:NOASSERTIONStargazers:967Issues:197Issues:2219

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

Language:C++License:BSD-3-ClauseStargazers:894Issues:52Issues:36

Hopac

http://hopac.github.io/Hopac/Hopac.html

Language:F#License:MITStargazers:524Issues:36Issues:163

Naiad

The Naiad system provides fast incremental and iterative computation for data-parallel workloads

Language:C#License:Apache-2.0Stargazers:514Issues:61Issues:24

glyphon

🦅🦁 Fast, simple 2D text renderer for wgpu

FsPickler

A fast multi-format message serializer for .NET

Language:F#License:MITStargazers:323Issues:19Issues:93

fsharp-compiler-docs

Doc build for FSharp.Compiler.Service

Ironclad

The MSR Ironclad project builds provably secure and reliable systems.

Language:DafnyLicense:NOASSERTIONStargazers:243Issues:56Issues:8

stratecam

Open Source RTS Camera Script for Unity

Language:GLSLLicense:MITStargazers:75Issues:8Issues:1

Vagabond

A runtime assembly management library

Language:F#License:MITStargazers:75Issues:20Issues:16

fable-arch

Framework for building applications based on the elm architecture.

Language:F#License:Apache-2.0Stargazers:60Issues:10Issues:35
Language:RoffLicense:MITStargazers:50Issues:3Issues:0

astc_encoder

real time ASTC texture compression by computer shader

Language:C++License:MITStargazers:50Issues:1Issues:1

piet-hardware

An implementation of the Piet render context using the GPU.

Language:RustLicense:NOASSERTIONStargazers:35Issues:2Issues:0

fshlvm

FsHlvm is a cross-platform open-source high level virtual machine written in F# and uses the LLVM library for high-performance code generation.

Language:F#License:NOASSERTIONStargazers:27Issues:8Issues:1