Victor Li (viclw17)

viclw17

Geek Repo

Location:Vancouver

Home Page:viclw17.github.io

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Victor Li's repositories

Raytracing

Raytracing Study

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viclw17.github.io

Victor's Blog - 1000 Forms Of Bunnies

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UEGym

Personal projects for learning Unreal Engine.

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my-tinyrenderer

Study note on https://github.com/ssloy/tinyrenderer

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Cpp-Tutorial-Samples

C++ tutorial code samples for those who want to start learning the language

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Japanese

私の日本語勉強ノート

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opengl-series

Code to accompany a series of OpenGL articles on tomdalling.com

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Shaders

Shader Study Repo

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Unity-Random-Test

Unity random test. Mainly shader effects and fun tools.

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cpp-playground

C++ programming practice.

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Falcor

Real-Time Rendering Framework

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Glitter

Dead Simple OpenGL

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JamCat

Jam Cat

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markdown-here

Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.

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my-pbrt

Study notes on https://github.com/mmp/pbrt-v3

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nanort

NanoRT, single header only modern ray tracing kernel.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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random_notes

All sorts of notes.

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raytracinginoneweekendincuda

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

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SPH-3D-Fluid-Simulation

MAT594G Physics-Based Simulation Final Project

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threejsfundamentals

threejsfundamentals.org

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tinyrenderer

A brief computer graphics / rendering course

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ToyPathTracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

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UnrealEnginePython

Embed Python in Unreal Engine 4

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vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

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webgl-fundamentals

WebGL lessons that start with the basics

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yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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