Jeff / Jianfei Guo's starred repositories
NEURALSLICE
The code of "NEURALSLICE: Neural 3D Triangle Mesh Reconstruction via Slicing 4D Tetrahedral Meshes (ICML 2023)"
tetra-nerf
Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.
4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Compact-3DGS
The official repository of Compact 3D Gaussian Representation for Radiance Field
Object-Shadow-Generation-Dataset-DESOBAv2
[CVPR 2024] The dataset, code, and model for our paper "Shadow Generation for Composite Image Using Diffusion Model", CVPR, 2024.
street_gaussians
Code for "Street Gaussians for Modeling Dynamic Urban Scenes"
otk-pyoptix
Complete Python bindings for the OptiX host API
visionaray
A C++-based, cross platform ray tracing library
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
tetMeshQueries
Library that demonstrates how to do GPU-accelerated tet-mesh cell location queries using OWL
Chroma-RayTracer
Ray tracer as a toy project.Hopefully will be integrated to Chroma Engine. Being developed for CENG795 course at METU
tetra_mesh
Tetrahedral pathtracing using Tetgen