// in header
ofxKeyboard* key;
// in yourApp::setup()
key = ofxKeyboard::get();
// and get button input
if (key->isPressed('A')) { ofLog() << "pressed a"; }
if (key->isPushing('A')) { ofLog() << "pushing a"; }
if (key->isRelease('A')) { ofLog() << "release a"; }
if (key->anyKey()) { ofLog() << "pressed any key"; }
// another type
if (ofxKeyboard::get()->isPressed('A')) { ofLog() << "pressed a"; }
ofxJoystick for GamePad.
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akira206@gmail.com -gmail
ofxKeyboard under MIT lisence