Vedang Javdekar's repositories
Raylib_Futoshiki
Futoshiki Game + In-built Level Editor recreated using raylib + C++
XPBDEngine
A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas
RegularPolygons
An interactive html-javascript application to generate regular polygons given number of sides and coordinates of one side.
MultiplayerSourceCode
Multiplayer game in node.js, socket.io
Raycasting2D
A 2d raycasting visualisation implemented in html and javascript
react-minesweeper-clone
Created with CodeSandbox
CarController
Very basic arcade car controller in Unity
CameraWayPoints
A unity tool for creating a sequential flow for camera.
UnityModularCharacters
A proof of concept of Modular Characters
OpenGLBreakoutClone
Breakout clone from learnopengl.com with some additonal features
Raylib-FloorPlanning
This project allows users to create rooms and add them to a floor plan. The floor plan will then resolve itself to not have any overlapping rooms
WGJ154-RPS-Game
Theme: Rock Paper Scissors.
Tic-Tac-Go
A casual game in Phaser 3
dashmath
Dashmath Editor
CS6366_Final_Project
Final Project for the Computer Graphics class at UTD, Spring 2023
Raylib-Text-Editor
A basic text editor made using raylib
Multiplayer_Tic_Tac_Toe
Multiplayer Tic Tac Toe made with Raylib and Enet
phaser3-typescript-responsive-template
This is a phaser-3 typescript template which will scale to every screen size but your game objects will still adhere to a reference resolution.
phaser3-typescript-webpack-template
A minimal template for phaser 3 with webpack and typescript
Raylib-Tower-of-Hanoi
A recursive tower of hanoi solver written in raylib and C++
raylib
A simple and easy-to-use library to enjoy videogames programming
UnityUpgradeSystem
This is a flexible upgrade system which will be suitable for every game
phaser3-project-template
A Phaser 3 Project Template
rov-docs
Example of Just the Docs as a remote theme
WGJ147-Submision
A submission to Weekly Game Jam week 147